Nick LaPole is an artist and educator living and working in Des Moines, Iowa. His work, composed of drawings, prints, paintings, sculptures, and comix zines, tend to dwell on interior settings, character behaviors, and awkward juxtapositions in space.




Welcome to my website! It has undergone a *massive* overhaul, so many apologies for the look and functionality atm (especially on mobile).

Click on a project to the right (listed in terms of recency), or specify “ART” or “COMIX” on the left. If you have questions about a purchase, contact me at

“Some View!” is a special exhibit composed of paintings, miniatures, and maquettes with architectural and gameplay implications. While initially destined for a partitioned section of the studio, “Some View!” was instead installed at Area 3R, an exhibiting space nestled behind the freight elevator. 

Repetition; flatness and depth; these are things expounded in printmaking and painting yet, oddly enough, those pure elements are least among those factored into the resulting show. Instead, the initial doodles and descriptions had more to do with sculpture, with miniatures specifically, and the desire for a scalable framework to keep said spaces alive beyond a (small) spectacle. This exactitude only affected a few works, but ‘maquette’ remained a term of endearment when setting forth.

Much of the construction was accomplished in tandem, were I bounced from one thing to the next depending on the questions they proposed each studio day. Among the work and material and debris were answers, answers that sometimes came abruptly or a. The deadline made for direct action, but those actions were wide-ranging and difficult to grasp: what decisions were well considered, serendipitous, callous, or overwrought? 

Those questions remain, yet the sullying yielded the unexpected. Pictorial illusionism and gallery elements (white walls; tiny paintings; the act of looking) reoccur for more than a few pieces, oftentimes with a cynical edge to them. As studio work mounted and the deadline approached, these objects and preconceptions got murkier by the minute. The construction process, what with logistics and additives in pursuit of a holistic experience, complicated every element. Functionality, display, and the viewing experience were (arguably) in friction with each other from the outset. 

So what came out of this wrestling is, by my estimations, mixed! There are moments that lose their subtlety (bright lights!) and preoccupations that flirt with old hang-ups. Yet nestled within these initial kernels and the final result are more than a few opportunities to nurture further.